Table of Contents
1. Executive Summary
2. Market Background and Classifications
2.1: Introduction, Background, and Classification
2.2: Supply Chain
2.3: Industry Drivers and Challenges
3. Market Trends and Forecast Analysis from 2018 to 2030
3.1: Macroeconomic Trends and Forecast
3.2: Global Video Game Market Trends and Forecast
3.3: Global Video Game Market by Device Type
3.3.1: Smartphone
3.3.2: Tablet
3.3.3: PC
3.3.4: Console
3.3.5: Others
3.4: Global Video Game Market by Genre
3.4.1: Shooter Games
3.4.2: Action Games
3.4.3: Sports Games
3.4.4: Role-Playing Games
3.4.5: Adventure Games
3.4.6: Racing Games
3.4.7: Strategy Games
3.4.8: Others
3.5: Global Video Game Market by Age Group
3.5.1: Age Group 10-20
3.5.2: Age Group 21-35
3.5.3: Age Group 36-50
3.5.4: Age Group 51-65
3.6: Global Video Game Market by Platform Type
3.6.1: Offline Games
3.6.2: Online Games
3.7: Global Video Game Market by Gamer Type
3.7.1: Extreme Gamers
3.7.2: Casual Gamers
4. Market Trends and Forecast Analysis by Region
4.1: Global Video Game Market by Region
4.2: North American Video Game Market
4.2.1: Market by Device Type: Smartphone, Tablet, PC, Console, and Others
4.2.2: Market by Genre: Shooter, Action, Sports, Role-Playing, Adventure, Racing, Strategy, and Others
4.2.3: United States Video Game Market
4.2.4: Canadian Video Game Market
4.2.5: Mexican Video Game Market
4.3: European Video Game Market
4.3.1: Market by Device Type: Smartphone, Tablet, PC, Console, and Others
4.3.2: Market by Genre: Shooter, Action, Sports, Role-Playing, Adventure, Racing, Strategy, and Others
4.3.3: German Video Game Market
4.3.4: United Kingdom Video Game Market
4.3.5: French Video Game Market
4.4: APAC Video Game Market
4.4.1: Market by Device Type: Smartphone, Tablet, PC, Console, and Others
4.4.2: Market by Genre: Shooter, Action, Sports, Role-Playing, Adventure, Racing, Strategy, and Others
4.4.3: Chinese Video Game Market
4.4.4: Japanese Video Game Market
4.4.5: South Korean Video Game Market
4.5: ROW Video Game Market
4.5.1: Market by Device Type: Smartphone, Tablet, PC, Console, and Others
4.5.2: Market by Genre: Shooter, Action, Sports, Role-Playing, Adventure, Racing, Strategy, and Others
4.5.3: Brazilian Video Game Market
4.5.4: Turkish Video Game Market
5. Competitor Analysis
5.1: Product Portfolio Analysis
5.2: Geographical Reach
5.3: Porter’s Five Forces Analysis
6. Growth Opportunities and Strategic Analysis
6.1: Growth Opportunity Analysis
6.1.1: Growth Opportunities for the Global Video Game Market by Device
6.1.2: Growth Opportunities for the Global Video Game Market by Genre
6.1.3: Growth Opportunities for the Global Video Game Market by Platform Type
6.1.4: Growth Opportunities for the Global Video Game Market by Gamer Type
6.1.5: Growth Opportunities for the Global Video Game Market by Region
6.2: Emerging Trends of the Global Video Game Market
6.3: Strategic Analysis
6.3.1: New Product Development
6.3.2: Mergers, Acquisitions, and Joint Ventures in the Global Video Game Market
7. Company Profiles of Leading Players
7.1: Sony
7.2: Tencent Holdings Limited
7.3: Apple Inc.
7.4: Microsoft
7.5: NetEase
7.6: Activision Blizzard
7.7: Google
7.8: Electronic Arts
7.9: Nintendo Company Limited
7.10: BANDAI NAMCO Holdings Inc.