Close Lucintel Chat
Didn't Find What You're Looking for?
Call us at +1972 636 5056 or write at helpdesk@Lucintel.com
Ask an Expert Provide Custom Requirements Download Sample Report Search Available Reports
  • helpdesk@Lucintel.com
  • |
  • Call Lucintel +1 972 636 5056
  • |
  • Login
  • |
  • Register
  • |
  • Search
  • |
'
...

The Impact of COVID-19 is included in Table Top Game Market Report. Buy it today to get an advantage.

Request the impact of COVID-19 on your product or industry


Table Top Game Trends and Forecast

The future of the global table top game market looks promising with opportunities in the store based and non-store based markets. The global table top game market is expected to grow with a CAGR of 8.5% from 2024 to 2030. The major drivers for this market are increase in kidsÄX%$%X interest in strategy & adventure games and rising awareness of recreational gaming.

Lucintel forecasts that board game will remain the largest segment over the forecast period due to increasing engagement in leisure activities and the tendency to take digital device breaks.
Within this market, store based will remain the larger segment due to expanding popularity of gaming cafes.
Europe will remain the largest region over the forecast period due to increase in millennialsÄX%$%X use of tabletop games.



A more than 150-page report is developed to help in your business decisions.
Table Top Game Trends and Forecast

Table Top Game by Segment

Emerging Trends in the Table Top Game Market

Currently on the grow is the rise of various emerging trends in the tabletop games market, which are changing the dynamics of the industry as a whole. These trends are related to changing customer preferences, technological progress, and changes in the gaming populace.
• Digitalization: It is becoming more common to combine digital and physical board games. In many of these games, there are already used mobile applications that help in gameplay, take the scores, or serve as tutorials for the game and this impresses the audience that loves technology.
• Gaming as a social experience: An increasing number of games being created that are meant for people to play with other people. Games depicting social cooperation and party-oriented games are gaining popularity, showing the tendency of playing games for the sake of the community.
• Greener vision Going Green: The consumers are becoming more eco-friendlier making it necessary for the manufacturers to incorporate more environmental friendly materials and methods of production. This trend is now being seen in design decisions and marketing approaches in the industry.
• Themes: Game developers are beginning to pay special attention to the topics of games and the stories behind them. Such trends do not only increase the interest that people have in the games but as well promote diversity and inclusivity in the game.
• Crowdfunding and Self-Publishing Industry: Game development and funding has been redefined due to the advent of Crowdfunding platforms which has enabled independent authors to get their concepts actualized. Such a trend has led to more available games and promoted less known publishers.
Innovation and development of inclusivity and community engagement among the consumers in turn impact and pushes forward the growth of the consumer market for tabletop games and through them enhances the gaming experience.
Emerging Trends in the Table Top Game Market

Recent Developments in the Table Top Game Market

Analysts have found a number of defining moments in the development of the tabletop games market that have determined its dynamics. These developments underscore the vibrancy of the industry and the ability of that industry to adapt to the needs of its clients.
• Increased Access to Equity: Platforms such as Kickstarter has made it possible for the consumers of the games to become the source of funds for the independent game designers. They have thus made it possible for new games to be published which could not have been published by the traditional publishers.
• Increase in number of Game’s Cafés: The growing number of board game cafés all over the world has established environments for the players to come, meet people, and experience new games which has a big impact on the social aspect of Table Top Games.
• Variety in Game Themes: With further such games designing exotic themes, historical periods, and culture, the market shows an upsurge in themes and mechanics which widen the consumption base.
• Rise of Subscription Services: The subscription boxes are gaining traction that contains or enables consumers to select among various tabletop games or kits, thus providing too many options but simplifying the marketing.
• Online Gaming Communities: The increase in internet forums and dedicated sites for tabletop gamers has enabled people to interact and discuss ideas which in turn kept the players active and made it easier for fans to look for and recruit others and share activities.
These changes are pushing the growth of the tabletop games market by improving accessibility, fostering new ideas and increasing social interaction among the players.

Strategic Growth Opportunities for Table Top Game Market

There are a number of strategic growth opportunities available in the tabletop games market segmentation in accordance with key applications demonstrating dynamic changes of consumer behavior and industry development. These opportunities will enhance most areas of the industry and growth will be poised in the innovation areas.
• Educational Games: The market trend has gentle inclination towards the needs of children as well as their educational aspect game developers work on. They can look for opportunities to develop amazing entertaining and holistic educational games.
• Family-Oriented Games: As families look for games that help them have fun and spend time together, games meant for family oriented play are becoming more common. This provides an opportunity for developers to design age-appropriate and universal games.
• Digital Adaptations: It is possible that some board games may make use of additional digital functions, which will increase the enjoyment of such games. Developers can look into more complex alternatives where both physical and digital gaming can be used to appeal more to modern consumers.
• Themed Expansions and Collaborations: Engaging in themed licensing or releasing themed expansions to old games can be monetarily favorable by attracting large pre-existing follower bases, taking advantage of the established popularity.
• Customizable Games: Allowing changes in how a player can interact with a game enables them to better relate as well as spend extra on these offerings. Such a practice can be most successful in the emerging segment of the market for glory role-playing games.
These strategic growth opportunities are going to have certain effects on the table top games industry by enabling the companies to come up with new ideas, cater for the needs of a wider range of people and space out their products.

Table Top Game Market Driver and Challenges

As with any other market, the tabletop games market has its dynamics which are the various drivers and challenges within the market. Being aware of these factors is important if one wants to engage in the market strategy. The key movers and barriers to growth of the tabletop games market are technology, consumer preferences, socioeconomic conditions, and legal factors. These factors affect the market structure and development in the future.
The factors responsible for driving the table top game market include:
1. Growing Popularity of Board Games: Increasing preference among consumers for tabletop gaming as a leisure activity has contributed to considerable gains in this market since the social element and macrocosmic family view of the practice draws the need for such games.
2. Innovative Game Design: Improvement of game techniques and creativity gave rise to the many captivating and appealing games in the market that were previously non-existent. This created a larger market base as well as improved the experiences of the players.
3. Expansion of Online Retailing: The growth of online retailing made it more convenient for the customers to buy many types of games, thus broadening the market and sales prospects.
4. Social Media: Social media has led to the formation of a platform for gamers to unite, interact via sharing experiences reviewing and recommending things to each other, all of this has enhanced the tabletop gaming culture and so many people want to participate in it.
5. Educational Focus: New niches for developers appeared. They learn how to create entertaining educational games rather than just video games and offer such games to children and thus their parents, as well as teachers.
Challenges in the table top game market are:
1. Market Overcrowding: It is likely that the rapid development of new games may cause market overexpansion and therefore make it difficult for publishers to differentiate themselves from the crowd and achieve healthy sales.
2. External Constraints: The growth of online and mobile versions of gaming is a serious problem, since it replaces the focus from board games to video games, ultimately resulting in poor sales and engagement.
3. Distribution Barriers: Lack of proper distribution networks particularly in the non-urban regions may limit market opportunities thus limiting consumer choices posing a growth challenge.
In conclusion, these drivers and challenges are in one way or the other shaping the small scale tabletop games industry, affecting how the industry’s growth and development strategies with competitive environment creating opportunities in the market.

List of Table Top Game Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. Through these strategies table top game companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the table top game companies profiled in this report include-
• Mattel
• Lifestyle Boardgames
• Goliath Games
• NSF boardgames and puzzles
• Australian Design Group
• Hasbro
• Buffalo Games
• Korea BoardGames
• Asmodee Group
• Ravensburger

Table Top Game by Segment

The study includes a forecast for the global table top game by type, application, distribution channel, and region.

Table Top Game Market by Type [Analysis by Value from 2018 to 2030]:


• Board Games
• Card Games
• Quiz Games
• Strategy Games
• Others

Table Top Game Market by Application [Analysis by Value from 2018 to 2030]:


• Children
• Adults
• Family
• Party

Table Top Game Market by Distribution Channel [Analysis by Value from 2018 to 2030]:


• Store Based
• Non-Store Based

Table Top Game Market by Region [Analysis by Value from 2018 to 2030]:


• North America
• Europe
• Asia Pacific
• The Rest of the World

Country Wise Outlook for the Table Top Game Market

The tabletop games market grew significantly, owing to the increasing popularity and demand of consumers towards board, card, and role playing games. Factors such as improvements in game design, online gaming networks, and the comeback of local game evenings have helped in this growth in countries such as the U.S, China, Germany, India, Japan among others. This report describes major movements and trends of each of the aforementioned countries.
• US: The U.S. market for tabletop games shows no signs of slowing down as more independent game publishers are creating and publishing unique games. Along with this, the advent of Kickstarter and similar crowdfunding approaches has led to innumerable projects being started by new authors. What is more, also conventions such as Gen Con and Origins have increased, gaining significantly bigger attendance and improving the gaming environment.
• China: The tabletop game market in China is changing at a breakneck pace, buoyed by the increasing earnings per capita and increasing middle class. This, along with the sharp increase in demand among consumers for games that fall into the category of educational or strategical games has forced the local publishers to come up with the games in this line. More joint ventures between domestic companies and foreign companies are being recorded leading to more indigenous games and increasing the development of foreign games.
• Germany: Germany still stays a center of the tabletop gaming and that is why the Spiel fair is conducted featuring thousands of new games every year. The German market in particular is more quality and design-oriented with lots of games being created in-house. Recently the focus has also been on sustainable development as many more consumers and manufacturers are opting for green materials and packaging.
• India: Tabletop games have been able to find their market in India again and this is thanks to the young population and their growing interest in gaming as a social activity. Games that are based on Indian culture are being designed by local developers which help them attract many followers. The growth of online sales and the gaming cafes enabled the consumer to get different types of games more easily.
• Japan: Japan’s tabletop gaming culture has a lot of history behind it, but in recent years, modern day board games have become very popular in the country. There is a balance between local games and international games and Japanese game publishers concentrate on themed games and strategy games. Tokyo Game Market and such events work towards enhancing the community as well as the support for independent creators in the industry.
Lucintel Analytics Dashboard

Features of the Global Table Top Game Market

Market Size Estimates: Table top game market size estimation in terms of value ($B).
Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.
Segmentation Analysis: Table top game market size by type, application, distribution channel, and region in terms of value ($B).
Regional Analysis: Table top game market breakdown by North America, Europe, Asia Pacific, and Rest of the World.
Growth Opportunities: Analysis of growth opportunities in different type, application, distribution channel, and regions for the table top game market.
Strategic Analysis: This includes M&A, new product development, and competitive landscape of the table top game market.
Analysis of competitive intensity of the industry based on Porter’s Five Forces model.

If you are looking to expand your business in this or adjacent markets, then contact us. We have done hundreds of strategic consulting projects in market entry, opportunity screening, due diligence, supply chain analysis, M & A, and more.
Lucintel Consulting Services

FAQ

Q1. What is the growth forecast for table top game market?
Answer: The global table top game market is expected to grow with a CAGR of 8.5% from 2024 to 2030.
Q2. What are the major drivers influencing the growth of the table top game market?
Answer: The major drivers for this market are increase in kidsÄX%$%X interest in strategy & adventure games and rising awareness of recreational gaming.
Q3. What are the major segments for table top game market?
Answer: The future of the table top game market looks promising with opportunities in the store based and non-store based markets.
Q4. Who are the key table top game market companies?
Answer: Some of the key table top game companies are as follows:
• Mattel
• Lifestyle Boardgames
• Goliath Games
• NSF boardgames and puzzles
• Australian Design Group
• Hasbro
• Buffalo Games
• Korea BoardGames
• Asmodee Group
• Ravensburger
Q5. Which table top game market segment will be the largest in future?
Answer: Lucintel forecasts that board game will remain the largest segment over the forecast period due to increasing engagement in leisure activities and the tendency to take digital device breaks.
Q6. In table top game market, which region is expected to be the largest in next 5 years?
Answer: Europe will remain the largest region over the forecast period due to increase in millennialsÄX%$%X use of tabletop games.
Q.7 Do we receive customization in this report?
Answer: Yes, Lucintel provides 10% customization without any additional cost.

This report answers following 11 key questions:

Q.1. What are some of the most promising, high-growth opportunities for the table top game market by type (board games, card games, quiz games, strategy games, and others), application (children, adults, family, and party), distribution channel (store based and non-store based), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
Q.2. Which segments will grow at a faster pace and why?
Q.3. Which region will grow at a faster pace and why?
Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
Q.5. What are the business risks and competitive threats in this market?
Q.6. What are the emerging trends in this market and the reasons behind them?
Q.7. What are some of the changing demands of customers in the market?
Q.8. What are the new developments in the market? Which companies are leading these developments?
Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?
For any questions related to Table Top Game Market, Table Top Game Market Size, Table Top Game Market Growth, Table Top Game Market Analysis, Table Top Game Market Report, Table Top Game Market Share, Table Top Game Market Trends, Table Top Game Market Forecast, Table Top Game Companies, write Lucintel analyst at email: helpdesk@lucintel.com. We will be glad to get back to you soon.

                                                            Table of Contents

            1. Executive Summary

            2. Global Table Top Game Market : Market Dynamics
                        2.1: Introduction, Background, and Classifications
                        2.2: Supply Chain
                        2.3: Industry Drivers and Challenges

            3. Market Trends and Forecast Analysis from 2018 to 2030
                        3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
                        3.2. Global Table Top Game Market Trends (2018-2023) and Forecast (2024-2030)
                        3.3: Global Table Top Game Market by Type
                                    3.3.1: Board Games
                                    3.3.2: Card Games
                        3.4: Global Table Top Game Market by Application
                                    3.4.1: Children
                                    3.4.2: Adults
                                    3.4.3: Family
                                    3.4.4: Party
                        3.5: Global Table Top Game Market by Distribution Channel
                                    3.5.1: Store Based
                                    3.5.2: Non-Store Based

            4. Market Trends and Forecast Analysis by Region from 2018 to 2030
                        4.1: Global Table Top Game Market by Region
                        4.2: North American Table Top Game Market
                                    4.2.1: North American Market by Product Type: Standard, Specialty, , and
                                    4.2.2: North American Market by Distribution Channel: Store Based and Non-Store Based
                        4.3: European Table Top Game Market
                                    4.3.1: European Market by Type: Board Games, Card Games, Quiz Games, Strategy Games, and Others
                                    4.3.2: European Market by Distribution Channel: Store Based and Non-Store Based
                        4.4: APAC Table Top Game Market
                                    4.4.1: APAC Market by Type: Board Games, Card Games, Quiz Games, Strategy Games, and Others
                                    4.4.2: APAC Market by Distribution Channel: Store Based and Non-Store Based
                        4.5: ROW Table Top Game Market
                                    4.5.1: ROW Market by Type: Board Games, Card Games, Quiz Games, Strategy Games, and Others
                                    4.5.2: ROW Market by Distribution Channel: Store Based and Non-Store Based

            5. Competitor Analysis
                        5.1: Product Portfolio Analysis
                        5.2: Operational Integration
                        5.3: Porter’s Five Forces Analysis

            6. Growth Opportunities and Strategic Analysis
                        6.1: Growth Opportunity Analysis
                                    6.1.1: Growth Opportunities for the Global Table Top Game Market by Type
                                    6.1.2: Growth Opportunities for the Global Table Top Game Market by Application
                                    6.1.3: Growth Opportunities for the Global Table Top Game Market by Distribution Channel
                                    6.1.4: Growth Opportunities for the Global Table Top Game Market by Region
                        6.2: Emerging Trends in the Global Table Top Game Market
                        6.3: Strategic Analysis
                                    6.3.1: New Product Development
                                    6.3.2: Capacity Expansion of the Global Table Top Game Market
                                    6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Table Top Game Market
                                    6.3.4: Certification and Licensing

            7. Company Profiles of Leading Players
                        7.1: Mattel
                        7.2: Lifestyle Boardgames
                        7.3: Goliath Games
                        7.4: NSF boardgames and puzzles
                        7.5: Australian Design Group
                        7.6: Hasbro
                        7.7: Buffalo Games
                        7.8: Korea BoardGames
                        7.9: Asmodee Group
                        7.10: Ravensburger
.

Buy full report or by chapter as follows

Price by License Type:
[-] Hide Chapter Details
[Chapter Number] [Chapter Name] [Chapter Number Of Pages] [Chapter Price]
Title/Chapter Name Pages Price
Full Report: Table Top Game Market Report: Trends, Forecast and Competitive Analysis to 2030 Full Report $ 4,850
150 - page report
Lucintel has been in the business of market research and management consulting since 2000 and has published over 1000 market intelligence reports in various markets / applications and served over 1,000 clients worldwide. This study is a culmination of four months of full-time effort performed by Lucintel's analyst team. The analysts used the following sources for the creation and completion of this valuable report:
  • In-depth interviews of the major players in this market
  • Detailed secondary research from competitors’ financial statements and published data 
  • Extensive searches of published works, market, and database information pertaining to industry news, company press releases, and customer intentions
  • A compilation of the experiences, judgments, and insights of Lucintel’s professionals, who have analyzed and tracked this market over the years.
Extensive research and interviews are conducted across the supply chain of this market to estimate market share, market size, trends, drivers, challenges, and forecasts. Below is a brief summary of the primary interviews that were conducted by job function for this report.
 
Thus, Lucintel compiles vast amounts of data from numerous sources, validates the integrity of that data, and performs a comprehensive analysis. Lucintel then organizes the data, its findings, and insights into a concise report designed to support the strategic decision-making process. The figure below is a graphical representation of Lucintel’s research process. 
 

Please sign in below to get report brochure - Table Top Game Market Report.

At Lucintel, we respect your privacy and maintain the confidentiality of information / data provided by you
(Please enter your corporate email. * These fields are mandatory )

Follow us on