Table of Contents
1. Executive Summary
2. Global Racing Video Game Market: Market Dynamics
2.1: Introduction, Background, and Classifications
2.2: Supply Chain
2.3: Industry Drivers and Challenges
3. Market Trends and Forecast Analysis from 2017 to 2028
3.1: Macroeconomic Trends (2017-2022) and Forecast (2023-2028)
3.2: Global Racing Video Game Market Trends (2017-2022) and Forecast (2023-2028)
3.3: Global Racing Video Game Market by Product Type
3.3.1 Client Type
3.3.2 Web Game Type
3.4 Global Racing Video Game Market by Application
3.4.1 Racing Simulators
3.4.2 PC
3.4.3 Mobile
3.4.4 Consoles
4. Market Trends and Forecast Analysis by Region from 2017 to 2028
4.1: Global Racing Video Game Market by Region
4.2: North American Racing Video Game Market
4.2.1: North American Racing Video Game Market by Product Type: Client Type and Web Game Type
4.2.2: North American Racing Video Game Market by Application: Racing Simulators, PC, Mobile, and Consoles
4.3: European Racing Video Game Market
4.3.1: European Racing Video Game Market by Product Type: Client Type and Web Game Type
4.3.2: European Racing Video Game Market by Application: Racing Simulators, PC, Mobile, and Consoles
4.4: APAC Racing Video Game Market
4.4.1: APAC Racing Video Game Market by Product Type: Client Type and Web Game Type
4.4.2: APAC Racing Video Game Market by Application: Racing Simulators, PC, Mobile, and Consoles
4.5: ROW Racing Video Game Market
4.5.1: ROW Racing Video Game Market by Product Type: Client Type and Web Game Type
4.5.2: ROW Racing Video Game Market by Application: Racing Simulators, PC, Mobile, and Consoles
5. Competitor Analysis
5.1: Product Portfolio Analysis
5.2: Operational Integration
5.3: Porter’s Five Forces Analysis
6. Growth Opportunities and Strategic Analysis
6.1: Growth Opportunity Analysis
6.1.1: Growth Opportunities for the Global Racing Video Game Market by Product Type
6.1.2: Growth Opportunities for the Global Racing Video Game Market by Application
6.1.3: Growth Opportunities for the Global Racing Video Game Market Region
6.2: Emerging Trends in the Global Racing Video Game Market
6.3: Strategic Analysis
6.3.1: New Product Development
6.3.2: Capacity Expansion of the Global Racing Video Game Market
6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Racing Video Game Market
6.3.4: Certification and Licensing
7. Company Profiles of Leading Players
7.1 Microsoft
7.2 Electronic Arts
7.3 Gameloft
7.4 THQ Nordic
7.5 Aquiris Game Studio