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Immersive Virtual Reality Trends and Forecast

The future of the global immersive virtual reality market looks promising with opportunities in the entertainment & gaming, aerospace & defense, healthcare, and education markets. The global immersive virtual reality market is expected to grow with a CAGR of 21.2% from 2024 to 2030. The major drivers for this market are growing use of virtual reality for training and simulation in aerospace & defense and increasing adoption of head mounted display in the gaming & entertainment industries.
Immersive Virtual Reality Trends and Forecast

A more than 150-page report is developed to help in your business decisions. Sample figures with some insights are shown below.
Immersive Virtual Reality by Segment

Immersive Virtual Reality by Segment

The study includes a forecast for the global immersive virtual reality by device, end use, and region.

Immersive Virtual Reality Market by Device [Shipment Analysis by Value from 2018 to 2030]:


• Gesture Tracking Devices
• Head Mounted Displays

Immersive Virtual Reality Market by End Use [Shipment Analysis by Value from 2018 to 2030]:


• Entertainment & Gaming
• Aerospace & Defense
• Healthcare
• Education
• Others

Immersive Virtual Reality Market by Region [Shipment Analysis by Value from 2018 to 2030]:


• North America
• Europe
• Asia Pacific
• The Rest of the World

List of Immersive Virtual Reality Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies immersive virtual reality companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the immersive virtual reality companies profiled in this report include-
• Carl Zeiss
• Avegant Corporation
• HTC Corporation
• Archos
• Panasonic Corporation
• Magic Leap
• Sony Corporation
• Samsung Electronics
• Google
• Microsoft Corporation

Immersive Virtual Reality Market Insights

Lucintel forecasts that head mounted display is expected to witness higher growth over the forecast period due to rising demand for virtual reality head-mounted devices in gaming consoles, smartphones, and personal computers.
Within this market, entertainment & gaming is expected to witness highest growth over the forecast period.
North America will be the largest region over the forecast period due to the existence of players in immersive virtual reality and emerging start-ups in the region.

Features of the Global Immersive Virtual Reality Market

Market Size Estimates: Immersive virtual reality market size estimation in terms of value ($B).
Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.
Segmentation Analysis: Immersive virtual reality market size by device, end use, and region in terms of value ($B).
Regional Analysis: Immersive virtual reality market breakdown by North America, Europe, Asia Pacific, and Rest of the World.
Growth Opportunities: Analysis of growth opportunities in different devices, end uses, and regions for the immersive virtual reality market.
Strategic Analysis: This includes M&A, new product development, and competitive landscape of the immersive virtual reality market.
Analysis of competitive intensity of the industry based on Porter’s Five Forces model.

FAQ

Q1. What is the growth forecast for immersive virtual reality market?
Answer: The global immersive virtual reality market is expected to grow with a CAGR of 21.2% from 2024 to 2030.
Q2. What are the major drivers influencing the growth of the immersive virtual reality market?
Answer: The major drivers for this market are growing use of virtual reality for training and simulation in aerospace & defense and increasing adoption of head mounted display in the gaming & entertainment industries.
Q3. What are the major segments for immersive virtual reality market?
Answer: The future of the immersive virtual reality market looks promising with opportunities in the entertainment & gaming, aerospace & defense, healthcare, and education markets.
Q4. Who are the key immersive virtual reality market companies?
Answer: Some of the key immersive virtual reality companies are as follows:
• Carl Zeiss
• Avegant Corporation
• HTC Corporation
• Archos
• Panasonic Corporation
• Magic Leap
• Sony Corporation
• Samsung Electronics
• Google
• Microsoft Corporation
Q5. Which immersive virtual reality market segment will be the largest in future?
Answer: Lucintel forecasts that head mounted display is expected to witness higher growth over the forecast period due to rising demand for virtual reality head-mounted devices in gaming consoles, smartphones, and personal computers.
Q6. In immersive virtual reality market, which region is expected to be the largest in next 5 years?
Answer: North America will be the largest region over the forecast period due to the existence of players in immersive virtual reality and emerging start-ups in the region.
Q7. Do we receive customization in this report?
Answer: Yes, Lucintel provides 10% customization without any additional cost.

This report answers following 11 key questions:

Q.1. What are some of the most promising, high-growth opportunities for the immersive virtual reality market by device (gesture tracking devices and head mounted displays), end use (entertainment & gaming, aerospace & defense, healthcare, education, and others), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
Q.2. Which segments will grow at a faster pace and why?
Q.3. Which region will grow at a faster pace and why?
Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
Q.5. What are the business risks and competitive threats in this market?
Q.6. What are the emerging trends in this market and the reasons behind them?
Q.7. What are some of the changing demands of customers in the market?
Q.8. What are the new developments in the market? Which companies are leading these developments?
Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

For any questions related to Immersive Virtual Reality Market, Immersive Virtual Reality Market Size, Immersive Virtual Reality Market Growth, Immersive Virtual Reality Market Analysis, Immersive Virtual Reality Market Report, Immersive Virtual Reality Market Share, Immersive Virtual Reality Market Trends, Immersive Virtual Reality Market Forecast, Immersive Virtual Reality Companies, write Lucintel analyst at email: helpdesk@lucintel.com. We will be glad to get back to you soon.
Table of Contents

1. Executive Summary
2. Global Immersive Virtual Reality Market : Market Dynamics
2.1: Introduction, Background, and Classifications
2.2: Supply Chain
2.3: Industry Drivers and Challenges 
3. Market Trends and Forecast Analysis from 2018 to 2030
3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
3.2. Global Immersive Virtual Reality Market Trends (2018-2023) and Forecast (2024-2030)
3.3: Global Immersive Virtual Reality Market by Device
3.3.1: Gesture Tracking Devices
3.3.2: Head Mounted Displays
3.4: Global Immersive Virtual Reality Market by End Use
3.4.1: Entertainment & Gaming
3.4.2: Aerospace & Defense
3.4.3: Healthcare
3.4.4: Education
3.4.5: Others
4. Market Trends and Forecast Analysis by Region from 2018 to 2030
4.1: Global Immersive Virtual Reality Market by Region
4.2: North American Immersive Virtual Reality Market
4.2.1: North American Immersive Virtual Reality Market by Device: Gesture Tracking Devices and Head Mounted Displays
4.2.2: North American Immersive Virtual Reality Market by End Use: Entertainment & Gaming, Aerospace & Defense, Healthcare, Education, and Others
4.3: European Immersive Virtual Reality Market
4.3.1: European Immersive Virtual Reality Market by Device: Gesture Tracking Devices and Head Mounted Displays
4.3.2: European Immersive Virtual Reality Market by End Use: Entertainment & Gaming, Aerospace & Defense, Healthcare, Education, and Others
4.4: APAC Immersive Virtual Reality Market
4.4.1: APAC Immersive Virtual Reality Market by Device: Gesture Tracking Devices and Head Mounted Displays
4.4.2: APAC Immersive Virtual Reality Market by End Use: Entertainment & Gaming, Aerospace & Defense, Healthcare, Education, and Others
4.5: ROW Immersive Virtual Reality Market
4.5.1: ROW Immersive Virtual Reality Market by Device: Gesture Tracking Devices and Head Mounted Displays
4.5.2: ROW Immersive Virtual Reality Market by End Use: Entertainment & Gaming, Aerospace & Defense, Healthcare, Education, and Others
5. Competitor Analysis
5.1: Product Portfolio Analysis
5.2: Operational Integration
5.3: Porter’s Five Forces Analysis
6. Growth Opportunities and Strategic Analysis
6.1: Growth Opportunity Analysis
6.1.1: Growth Opportunities for the Global Immersive Virtual Reality Market by Device
6.1.2: Growth Opportunities for the Global Immersive Virtual Reality Market by End Use
6.1.3: Growth Opportunities for the Global Immersive Virtual Reality Market by Region
6.2: Emerging Trends in the Global Immersive Virtual Reality Market
6.3: Strategic Analysis
6.3.1: New Product Development
6.3.2: Capacity Expansion of the Global Immersive Virtual Reality Market
6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Immersive Virtual Reality Market
6.3.4: Certification and Licensing
7. Company Profiles of Leading Players
7.1: Carl Zeiss
7.2: Avegant Corporation
7.3: HTC Corporation
7.4: Archos
7.5: Panasonic Corporation
7.6: Magic Leap
7.7: Sony Corporation
7.8: Samsung Electronics
7.9: Google
7.10: Microsoft Corporation
.

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A 150 Page Report
Lucintel has been in the business of market research and management consulting since 2000 and has published over 1000 market intelligence reports in various markets / applications and served over 1,000 clients worldwide. This study is a culmination of four months of full-time effort performed by Lucintel's analyst team. The analysts used the following sources for the creation and completion of this valuable report:
  • In-depth interviews of the major players in this market
  • Detailed secondary research from competitors’ financial statements and published data 
  • Extensive searches of published works, market, and database information pertaining to industry news, company press releases, and customer intentions
  • A compilation of the experiences, judgments, and insights of Lucintel’s professionals, who have analyzed and tracked this market over the years.
Extensive research and interviews are conducted across the supply chain of this market to estimate market share, market size, trends, drivers, challenges, and forecasts. Below is a brief summary of the primary interviews that were conducted by job function for this report.
 
Thus, Lucintel compiles vast amounts of data from numerous sources, validates the integrity of that data, and performs a comprehensive analysis. Lucintel then organizes the data, its findings, and insights into a concise report designed to support the strategic decision-making process. The figure below is a graphical representation of Lucintel’s research process. 
 

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