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Immersive Technology Trends and Forecast

The future of the global immersive technology market looks promising with opportunities in the aerospace & defense, manufacturing, automotive, education, media & entertainment, gaming, healthcare, and retail & e-commerce markets. The global immersive technology market is expected to reach an estimated $95.7 billion by 2030 with a CAGR of 22.5% from 2024 to 2030. The major drivers for this market are increasing investment in immersive technologies, growing use of AR and VR technologies for training and education in the healthcare industry, and expanding deployment of 5G networks.
Immersive Technology Trends and Forecast

A more than 150-page report is developed to help in your business decisions. Sample figures with some insights are shown below.
Immersive Technology by Segment

Immersive Technology by Segment

The study includes a forecast for the global immersive technology by technology, application, end use, and region.

Immersive Technology Market by Technology [Shipment Analysis by Value from 2018 to 2030]:


• Virtual Reality (VR)
• Augmented Reality (AR)
• Mixed Reality (MR)
• Others

Immersive Technology Market by Application [Shipment Analysis by Value from 2018 to 2030]:


• Training & Learning
• Emergency Services
• Product Development
• Sales & Marketing
• Others

Immersive Technology Market by End Use [Shipment Analysis by Value from 2018 to 2030]:


• Aerospace & Defense
• Manufacturing
• Automotive
• Education
• Media & Entertainment
• Gaming
• Healthcare
• Retail & E-Commerce
• Others

Immersive Technology Market by Region [Shipment Analysis by Value from 2018 to 2030]:


• North America
• Europe
• Asia Pacific
• The Rest of the World

List of Immersive Technology Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies immersive technology companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the immersive technology companies profiled in this report include-
• Barco
• EON Reality
• Google
• HTC
• IBM
• Magic Leap
• Meta
• Microsoft
• Samsung Electronics
• Sony

Immersive Technology Market Insights

Lucintel forecasts that training & learning will remain the largest segment over the forecast period.
Within this market, gaming will remain the largest segment over the forecast period.
North America will remain the largest region over the forecast period.

Features of the Global Immersive Technology Market

Market Size Estimates: Immersive technology market size estimation in terms of value ($B).
Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.
Segmentation Analysis: Immersive technology market size by technology, application, end use, and region in terms of value ($B).
Regional Analysis: Immersive technology market breakdown by North America, Europe, Asia Pacific, and Rest of the World.
Growth Opportunities: Analysis of growth opportunities in different technologies, applications, end uses, and regions for the immersive technology market.
Strategic Analysis: This includes M&A, new product development, and competitive landscape of the immersive technology market.
Analysis of competitive intensity of the industry based on Porter’s Five Forces model.

FAQ

Q1. What is the immersive technology market size?
Answer: The global immersive technology market is expected to reach an estimated $95.7 billion by 2030.
Q2. What is the growth forecast for immersive technology market?
Answer: The global immersive technology market is expected to grow with a CAGR of 22.5% from 2024 to 2030.
Q3. What are the major drivers influencing the growth of the immersive technology market?
Answer: The major drivers for this market are increasing investment in immersive technologies, growing use of AR and VR technologies for training and education in the healthcare industry, and expanding deployment of 5G networks.
Q4. What are the major segments for immersive technology market?
Answer: The future of the immersive technology market looks promising with opportunities in the aerospace & defense, manufacturing, automotive, education, media & entertainment, gaming, healthcare, and retail & e-commerce markets.
Q5. Who are the key immersive technology market companies?
Answer: Some of the key immersive technology companies are as follows:
• Barco
• EON Reality
• Google
• HTC
• IBM
• Magic Leap
• Meta
• Microsoft
• Samsung Electronics
• Sony
Q6. Which immersive technology market segment will be the largest in future?
Answer: Lucintel forecasts that training & learning will remain the largest segment over the forecast period.
Q7. In immersive technology market, which region is expected to be the largest in next 5 years?
Answer: North America will remain the largest region over the forecast period.
Q8. Do we receive customization in this report?
Answer: Yes, Lucintel provides 10% customization without any additional cost.

This report answers following 11 key questions:

Q.1. What are some of the most promising, high-growth opportunities for the immersive technology market by technology (virtual reality (VR), augmented reality (AR), mixed reality (MR), and others), application (training & learning, emergency services, product development, sales & marketing, and others), end use (aerospace & defense, manufacturing, automotive, education, media & entertainment, gaming, healthcare, retail & e-commerce, and others), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
Q.2. Which segments will grow at a faster pace and why?
Q.3. Which region will grow at a faster pace and why?
Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
Q.5. What are the business risks and competitive threats in this market?
Q.6. What are the emerging trends in this market and the reasons behind them?
Q.7. What are some of the changing demands of customers in the market?
Q.8. What are the new developments in the market? Which companies are leading these developments?
Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

For any questions related to Immersive Technology Market, Immersive Technology Market Size, Immersive Technology Market Growth, Immersive Technology Market Analysis, Immersive Technology Market Report, Immersive Technology Market Share, Immersive Technology Market Trends, Immersive Technology Market Forecast, Immersive Technology Companies, write Lucintel analyst at email: helpdesk@lucintel.com. We will be glad to get back to you soon.
Table of Contents

1. Executive Summary
2. Global Immersive Technology Market : Market Dynamics
2.1: Introduction, Background, and Classifications
2.2: Supply Chain
2.3: Industry Drivers and Challenges 
3. Market Trends and Forecast Analysis from 2018 to 2030
3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
3.2. Global Immersive Technology Market Trends (2018-2023) and Forecast (2024-2030)
3.3: Global Immersive Technology Market by Technology
3.3.1: Virtual Reality (VR)
3.3.2: Augmented Reality (AR)
3.3.3: Mixed Reality (MR)
3.3.4: Others
3.4: Global Immersive Technology Market by Application
3.4.1: Training & Learning
3.4.2: Emergency Services
3.4.3: Product Development
3.4.4: Sales & Marketing
3.4.5: Others
3.5: Global Immersive Technology Market by End Use
3.5.1: Aerospace & Defense
3.5.2: Manufacturing
3.5.3: Automotive
3.5.4: Education
3.5.5: Media & Entertainment
3.5.6: Gaming
3.5.7: Healthcare
3.5.8: Retail & E-Commerce
3.5.9: Others
4. Market Trends and Forecast Analysis by Region from 2018 to 2030
4.1: Global Immersive Technology Market by Region
4.2: North American Immersive Technology Market
4.2.1: North American Immersive Technology Market by Application: Training & Learning, Emergency Services, Product Development, Sales & Marketing, and Others
4.2.2: North American Immersive Technology Market by End Use: Aerospace & Defense, Manufacturing, Automotive, Education, Media & Entertainment, Gaming, Healthcare, Retail & E-Commerce, and Others
4.3: European Immersive Technology Market
4.3.1: European Immersive Technology Market by Application: Training & Learning, Emergency Services, Product Development, Sales & Marketing, and Others
4.3.2: European Immersive Technology Market by End Use: Aerospace & Defense, Manufacturing, Automotive, Education, Media & Entertainment, Gaming, Healthcare, Retail & E-Commerce, and Others
4.4: APAC Immersive Technology Market
4.4.1: APAC Immersive Technology Market by Application: Training & Learning, Emergency Services, Product Development, Sales & Marketing, and Others
4.4.2: APAC Immersive Technology Market by End Use: Aerospace & Defense, Manufacturing, Automotive, Education, Media & Entertainment, Gaming, Healthcare, Retail & E-Commerce, and Others
4.5: ROW Immersive Technology Market
4.5.1: ROW Immersive Technology Market by Application: Training & Learning, Emergency Services, Product Development, Sales & Marketing, and Others
4.5.2: ROW Immersive Technology Market by End Use: Aerospace & Defense, Manufacturing, Automotive, Education, Media & Entertainment, Gaming, Healthcare, Retail & E-Commerce, and Others
5. Competitor Analysis
5.1: Product Portfolio Analysis
5.2: Operational Integration
5.3: Porter’s Five Forces Analysis
6. Growth Opportunities and Strategic Analysis
6.1: Growth Opportunity Analysis
6.1.1: Growth Opportunities for the Global Immersive Technology Market by Technology
6.1.2: Growth Opportunities for the Global Immersive Technology Market by Application
6.1.3: Growth Opportunities for the Global Immersive Technology Market by End Use
6.1.4: Growth Opportunities for the Global Immersive Technology Market by Region
6.2: Emerging Trends in the Global Immersive Technology Market
6.3: Strategic Analysis
6.3.1: New Product Development
6.3.2: Capacity Expansion of the Global Immersive Technology Market
6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Immersive Technology Market
6.3.4: Certification and Licensing
7. Company Profiles of Leading Players
7.1: Barco
7.2: EON Reality
7.3: Google
7.4: HTC
7.5: IBM
7.6: Magic Leap
7.7: Meta
7.8: Microsoft
7.9: Samsung Electronics
7.10: Sony
.

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A 150 Page Report
Lucintel has been in the business of market research and management consulting since 2000 and has published over 1000 market intelligence reports in various markets / applications and served over 1,000 clients worldwide. This study is a culmination of four months of full-time effort performed by Lucintel's analyst team. The analysts used the following sources for the creation and completion of this valuable report:
  • In-depth interviews of the major players in this market
  • Detailed secondary research from competitors’ financial statements and published data 
  • Extensive searches of published works, market, and database information pertaining to industry news, company press releases, and customer intentions
  • A compilation of the experiences, judgments, and insights of Lucintel’s professionals, who have analyzed and tracked this market over the years.
Extensive research and interviews are conducted across the supply chain of this market to estimate market share, market size, trends, drivers, challenges, and forecasts. Below is a brief summary of the primary interviews that were conducted by job function for this report.
 
Thus, Lucintel compiles vast amounts of data from numerous sources, validates the integrity of that data, and performs a comprehensive analysis. Lucintel then organizes the data, its findings, and insights into a concise report designed to support the strategic decision-making process. The figure below is a graphical representation of Lucintel’s research process. 
 

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