Table of Contents
1. Executive Summary
2. Global Gaming Software Industry Background and Classification
2.1: Introduction
2.1.1: Market served
2.1.2: Supply chain for global gaming software industry
2.2: Porter’s Five Forces model
3. Industry Analysis
3.1: Current industry analysis 2012
3.1.1: Global gaming software industry by value 2012
3.1.2: Regional gaming software industry by value 2012
3.2: Industry trend 2007– 2012
3.2.1: Macroeconomic trends
3.2.2: Global gaming software industry trends 2007-2012
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By segment
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Online gaming
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Mobile gaming
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PC/notebook gaming
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Console gaming
3.2.3: North America 2012 industry trend
3.2.4: European gaming software industry trend
3.2.5: APAC gaming software industry trend
3.2.6: ROW gaming software industry trend
3.3: Industry drivers and challenges
3.4: Market forecast for global gaming software industry 2013-2018
3.4.1: Macroeconomic forecast 2013-2018
3.4.2: Global market forecast by value
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By segment
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Online gaming
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Mobile gaming
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PC/notebook gaming
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Console gaming
3.4.3: North America industry forecast
3.4.4: Europe market forecast by value
3.4.5: APAC Market Forecast by Value
3.4.6: ROW Market Forecast by Value
4. Financial (Cost Structure, Profitability, Debt, and Asset) Analysis
4.1: Profitability assessment for global gaming software industry
4.2: Cost Structure of global gaming software industry 2007-2012
4.2.1: Regional trend cost structure for global gaming software industry
4.3: Asset analysis
4.4: Debt analysis
5. Competitive Landscape and Growth Opportunities Analysis
5.1: Product portfolio analysis
5.2: Market share analysis
5.3: Growth leadership analysis
5.4: Growth opportunities analysis
5.4.1: Growth opportunities of global gaming software industry by segments
5.4.2: Growth opportunities for global gaming software industry by region
6. Industry Strategic Assessment
6.1: Emerging trends in global gaming software industry
6.2: Unmet needs in global gaming software industry
6.3: Mergers and acquisitions in gaming software industry
6.4: Innovation and new product launches in global gaming software industry
7. Company Profiles for Leading Players
List of Figures
Chapter 2. Global Gaming Software Industry Background and Classification
Figure 2.1: Supply chain-global gaming software industry
Figure 2.2: Porter’s Five Forces Analysis for global gaming software industry
Chapter 3. Industry Analysis
Figure 3.1: Global gaming software industry ($B) distribution (%) by segment 2012
Figure 3.2: Global gaming software industry ($B) by segment 2012
Figure 3.3: Global gaming software industry ($B) distribution (%) by region 2012
Figure 3.4: North American gaming software industry ($B) distribution (%) by segment 2012
Figure 3.5: North American gaming software industry ($B) by segment 2012
Figure 3.6: European gaming software industry ($B) distribution (%) by segment 2012
Figure 3.7: European gaming software industry ($B) by segment 2012
Figure 3.8: APAC gaming software industry ($B) dfistribution (%) by segment 2012
Figure 3.9: APAC gaming software industry ($B) by segment 2012
Figure 3.10: ROW gaming software industry ($B) distribution (%) by segment 2012
Figure 3.11: ROW gaming software industry ($B) by segment 2012
Figure 3.12: Global GDP growth rate trend
Figure 3.13: Global population growth rate trend
Figure 3.14: Global inflation rate trend
Figure 3.15: Global unemployment rate trend
Figure 3.16: Regional GDP growth rate trend at constant price
Figure 3.17: Regional population growth rate trend
Figure 3.18: Population age structure 2012
Figure 3.19: Regional inflation rate trend
Figure 3.20: Regional unemployment rate trend
Figure 3.21: Global and regional per capita income trend
Figure 3.22: Global gaming software industry trends 2007-2012 ($B)
Figure 3.23: Global gaming software industry trend by segment during 2007-2012
Figure 3.24: CAGR of global gaming software industry by segment during 2007-2012
Figure 3.25: Year-over-year growth rate of global gaming software industry by segment during 2011-2012
Figure 3.26: North American gaming software industry trends 2007-2012 ($B)
Figure 3.27: North American gaming software industry trends by segment 2007-2012
Figure 3.28: CAGR of various segments of North American gaming software industry trends 2007-2012
Figure 3.29: Year-over-year North American gaming software industry trends by segment 2011-2012
Figure 3.30: European gaming software industry trends 2007-2012 ($B)
Figure 3.31: European gaming software industry trends by segment during 2007-2012
Figure 3.32: CAGR of European gaming software industry by segment during 2007-2012
Figure 3.33: Year-over-year growth rate of European gaming software industry by segment during 2011-2012
Figure 3.34: APAC gaming software industry trends 2007-2012 ($B)
Figure 3.35: APAC gaming software industry trend by segment during 2007-2012
Figure 3.36: CAGR of APAC gaming software industry by segment during 2007-2012
Figure 3.37: Year-over-year growth rate of APAC gaming software industry by segment during 2011-2012
Figure 3.38: ROW gaming software industry trends 2007-2012 ($ B)
Figure 3.39: ROW gaming software industry trend by segment during 2007-2012
Figure 3.40: CAGR of ROW gaming software industry by segment during 2007-2012
Figure 3.41: Year-over-year growth rate of ROW gaming software industry by segment during 2011-2012
Figure 3.42: Drivers and challenges of global gaming software industry
Figure 3.43: Global GDP growth rate forecast
Figure 3.44: Global population growth rate forecast
Figure 3.45: Global inflation rate forecast
Figure 3.46: Global unemployment rate forecast
Figure 3.47: Regional GDP growth rate forecast at constant price
Figure 3.48: Regional population growth rate forecast
Figure 3.49: Population age structure, 2018
Figure 3.50: Regional inflation rate forecast
Figure 3.51: Regional unemployment rate forecast
Figure 3.52: Global and regional per capita income forecast
Figure 3.53: Global gaming software industry growth forecasts 2013-2018
Figure 3.54: Global gaming software industry segment forecast 2013-2018
Figure 3.55: CAGR of various segments of global gaming software industry by value during 2013-2018
Figure 3.56: Year-over-Year growth rate in various segments of global gaming software industry by value during 2012-2013
Figure 3.57: North American gaming software industry growth forecasts 2013-2018
Figure 3.58: North American gaming software industry segment forecast 2013-2018
Figure 3.59: CAGR of various segments of North American gaming software industry by value during 2013-2018
Figure 3.60: Year-over-year growth rate in various segments of North American gaming software industry by value during 2012-2013
Figure 3.61: European gaming software industry growth forecasts 2013-2018
Figure 3.62: European gaming software industry segment forecast 2013-2018
Figure 3.63: CAGR of various segments of European gaming software industry by value during 2013-2018
Figure 3.64: Year-over-year growth rate in various segments of the European gaming software industry by value during 2012-2013
Figure 3.65: APAC gaming software industry growth forecasts 2013-2018
Figure 3.66: APAC gaming software industry segment forecast 2013-2018
Figure 3.67: CAGR of various segments of APAC gaming software industry by value during 2013-2018
Figure 3.68: Year-over-year growth rate in various segments of APAC gaming software industry by value during 2012-2013
Figure 3.69: ROW gaming software industry growth forecasts 2013-2018
Figure 3.70: ROW gaming software industry segment forecast 2013-2018
Figure 3.71: CAGR of various segments of ROW gaming software industry by value during 2013-2018
Figure 3.72: Year-over-year growth rate in various segments of ROW gaming software industry by value during 2012-2013
Chapter 4. Financial (Cost Structure, Profitability, Debt, and Asset) Analysis
Figure 4.1: Global gaming software industry profitability analysis 2007-2012 (%)
Figure 4.2: Cost structure of global gaming software industry 2007-2012
Figure 4.3: Cost structure in North American gaming software industry 2007-2012
Figure 4.4: Cost structure in European gaming software industry 2007-2012
Figure 4.5: Cost structure in APAC gaming software industry 2007-2012
Figure 4.6: Asset analysis of global gaming software industry 2007-2012
Figure 4.7: Debt analysis of global gaming software industry 2007-2012
Chapter 5. Competitive Landscape and Growth Opportunities Analysis
Figure 5.1: Market presence of major players of global gaming software industry
Figure 5.2: Global market share of gaming software publishers in 2012
Figure 5.3: Growth leadership matrix in global gaming software industry
Figure 5.4: Opportunities in global gaming software industry
Figure 5.5: Growth forecasts in global gaming software industry by region
Chapter 6. Industry Strategic Assessment
Figure 6.1: Emerging trends in global gaming software industry
Figure 6.2: Unmet needs in global gaming software industry
List of Tables
Chapter 1. Executive Summary
Table 1.1: Global gaming software industry parameters and attributes
Chapter 3. Industry Analysis
Table 3.1: Market trends (2007-2012) in global gaming software industry ($B)
Table 3.2: Average growth rates for one, three, and five years in global gaming software industry
Table 3.3: Industry size and annual average growth rates during last five years (2007-2012) in various segments of global gaming software industry ($B)
Table 3.4: Industry size and annual growth rates for 2011-2012 in various industry segments of global gaming software industry ($B)
Table 3.5: Market trends (2007-2012) in North American gaming software industry ($B)
Table 3.6: Average growth rates for one, three, and five years in North American gaming software industry
Table 3.7: Industry size and annual average growth rates during last five years (2007-2012) in various segments of North American gaming software industry ($B)
Table 3.8: Industry size and annual growth rates for 2011-2012 in various segments of North American gaming software industry ($B)
Table 3.9: Market trends (2007-2012) in European gaming software industry ($B)
Table 3.10: Average growth rates for one, three, and five years in European gaming software industry
Table 3.11: Industry size and annual average growth rates during last five years (2007-2012) in various segments of European gaming software industry ($B)
Table 3.12: Industry size and annual growth rates for 2011-2012 in various industry segments of European gaming software industry ($B)
Table 3.13: Market trends (2007-2012) in APAC gaming software industry ($B)
Table 3.14: Average growth rates for one, three, and five years in APAC gaming software industry
Table 3.15: Industry size and annual average growth rates during last five years (2007-2012) in various industry segments of APAC gaming software industry ($B)
Table 3.16: Industry size and annual growth rates for 2011-2012 in various segments of APAC gaming software industry ($B)
Table 3.17: Market Trends (2007-2012) in ROW Gaming Software Industry ($B)
Table 3.18: Average growth rates for one, three, and five years in ROW gaming software industry
Table 3.19: Industry size and annual average growth rates during last five years (2007-2012) in various industry segments of ROW gaming software industry ($B)
Table 3.20: Industry size and annual growth rates for 2011-2012 in various industry segments of ROW gaming software industry ($B)
Table 3.21: Market forecast (2013-2018) in global gaming software industry ($B)
Table 3.22: Average growth rates for one, three, and five years in global gaming software industry
Table 3.23: Industry size and annual growth rates for next five years (2013-2018 in various industry segments of global gaming software industry ($B)
Table 3.24: Industry size and 2012-2013 annual growth rates in various segments of global gaming software industry ($B)
Table 3.25: Market forecast (2013-2018) in North American gaming software industry ($B)
Table 3.26: Average growth rates for one, three, and five years in North American gaming software industry
Table 3.27: Industry size and annual growth rates for next five years (2013-2018) in various industry segments of North American gaming software industry ($B)
Table 3.28: Industry size and 2012-2013 growth rates in various segments of North American gaming software industry ($B)
Table 3.29: Market forecast (2013-2018) in European gaming software industry ($B)
Table 3.30: Average growth rates for one, three, and five years in European gaming software industry in terms of $ value
Table 3.31: Industry size and average annual growth rates for next five years (2013-2018) in various industry segments of European gaming software industry ($B)
Table 3.32: Industry size and 2012-2013 growth rates in various segments of European gaming software industry ($B)
Table 3.33: Market forecast (2013-2018) in APAC gaming software industry ($B)
Table 3.34: Average growth rates for one, three, and five years in APAC gaming software industry
Table 3.35: Industry size and average annual growth rates for next five years (2013-2018) in various industry segments of APAC gaming software industry ($B)
Table 3.36: Industry size and 2012-2013 growth rates in various segments of APAC gaming software industry ($B)
Table 3.37: Market forecast (2013-2018) in ROW gaming software industry ($B)
Table 3.38: Average growth rates for one, three, and five years in ROW gaming software industry
Table 3.39: Industry size and average annual growth rates for next five years (2013-2018) in various industry segments of ROW gaming software industry ($B)
Table 3.40: Industry size and 2012-2013 growth rates in various segments of ROW gaming software Industry ($B)
Chapter 5. Competitive Landscape and Growth Opportunities Analysis
Table 5.1: Global market share of gaming software publishers in 2012