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Entertainment Robot Market Trends and Forecast
 
The future of the entertainment robot market looks promising with opportunities in the media, education, and retail sectors. The global entertainment robot market is expected to reach an estimated $9.1 billion by 2028 with a CAGR of 22.3% from 2023 to 2028. The major drivers for this market are rising demand of animatronics, increasing adoption for these robots at live events to facilitate human interaction, and growing requirement of robot pets by seniors for therapeutic and health concerns.

 
Entertainment Robot Market 

A more than 150-page report is developed to help in your business decisions.  Sample figures with some insights are shown below. 
 
Entertainment Robot Market by Segments
 

Entertainment Robot Market by Segment

The study includes a forecast for the global entertainment robot market by product, end use industry, and region, as follows:

Entertainment Robot Market by Product [Shipment Analysis by Value from 2017 to 2028]:

  • Robot Toys
  • Educational Robots
  • Robotic Companion Pets

Entertainment Robot Market by End Use Industry [Shipment Analysis by Value from 2017 to 2028]:

  • Media
  • Education
  • Retail
  • Others

Entertainment Robot Market by Region [Shipment Analysis by Value from 2017 to 2028]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Entertainment Robot Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies entertainment robot companies cater to increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the entertainment robot companies profiled in this report include: 
  • Hasbro
  • Mattel
  • Lego
  • WowWee
  • Sphero
  • Bluefrog Robotics
  • Aldebaran

Entertainment Robot Market Insights

  • Lucintel forecast that robot toy will remain the largest segment over the forecast period due to its considerable application to imitate human perception and carry out tasks such as dancing, moving, and communicating with people.
  • Retail is expected to remain the largest segment due to its significant use of entertainment robot leads to attractive and realistic client experiences, ultimately resulting in increased foot traffic, client engagement, and brand loyalty.
  • APAC will remain the largest region due to the continuous expansion of industries and manufacturing hubs, increasing use of care robots to enable elderly people home care, and presence of key toy manufacturers in the region.

Features of the Entertainment Robot Market

  • Market Size Estimates: Entertainment robot market size estimation in terms of value ($B)
  • Trend And Forecast Analysis: Market trends (2017-2022) and forecast (2023-2028) by various segments and regions.
  • Segmentation Analysis: Entertainment robot market size by various segments, such as by product, end use industry, and region
  • Regional Analysis: Entertainment robot market breakdown by North America, Europe, Asia Pacific, and the Rest of the World.
  • Growth Opportunities: Analysis on growth opportunities in different by product, end use industry, and regions for the entertainment robot market.
  • Strategic Analysis: This includes M&A, new product development, and competitive landscape for the entertainment robot market.
  • Analysis of competitive intensity of the industry based on Porter’s Five Forces model.

FAQ

Q1. What is the entertainment robot market size?
Answer: The global entertainment robot market is expected to reach an estimated $9.1 billion by 2028.
Q2. What is the growth forecast for entertainment robot market?
Answer: The global entertainment robot market is expected to grow with a CAGR of 22.3% from 2023 to 2028.
Q3. What are the major drivers influencing the growth of the entertainment robot market?
Answer: The major drivers for this market are rising demand of animatronics, increasing adoption for these robots at live events to facilitate human interaction, and growing requirement of robot pets by seniors for therapeutic and health concerns.
Q4. What are the major segments for entertainment robot market?
Answer: The future of the entertainment robot market looks promising with opportunities in the media, education, and retail sectors.
Q5. Who are the key entertainment robot companies?
Answer: Some of the key entertainment robot companies are as follows:
  • Hasbro
  • Mattel
  • Lego
  • WowWee
  • Sphero
  • Bluefrog Robotics
  • Aldebaran
Q6. Which entertainment robot segment will be the largest in future?
Answer: Lucintel forecasts that robot toy will remain the largest segment over the forecast period due to its considerable application to imitate human perception and carry out tasks such as dancing, moving, and communicating with people.
Q7. In entertainment robot market, which region is expected to be the largest in next 5 years?
Answer: APAC will remain the largest region due to the continuous expansion of industries and manufacturing hubs, increasing use of care robots to enable elderly people home care, and presence of key toy manufacturers in the region.
Q8. Do we receive customization in this report?
Answer: Yes, Lucintel provides 10% Customization Without any Additional Cost.
 
 

This report answers following 11 key questions

Q.1. What are some of the most promising, high-growth opportunities for the entertainment robot market by product (robot toys, educational robots, and robotic companion pets), end use industry (media, education, retail, and others), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
Q.2. Which segments will grow at a faster pace and why?
Q.3. Which region will grow at a faster pace and why?
Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
Q.5. What are the business risks and competitive threats in this market?
Q.6. What are the emerging trends in this market and the reasons behind them?
Q.7. What are some of the changing demands of customers in the market?
Q.8. What are the new developments in the market? Which companies are leading these developments?
Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

 
For any questions related to entertainment robot market or related to entertainment robot companies, entertainment robot market size, entertainment robot market share, entertainment robot analysis, write Lucintel analyst at email: helpdesk@lucintel.com we will be glad to get back to you soon.
 


Table of Contents
 
1. Executive Summary

2. Global Entertainment Robot Market: Market Dynamics
2.1: Introduction, Background, and Classifications
2.2: Supply Chain
2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2017 to 2028
3.1: Macroeconomic Trends (2017-2022) and Forecast (2023-2028)
3.2: Global Entertainment Robot Market Trends (2017-2022) and Forecast (2023-2028)
3.3: Global Entertainment Robot Market by Product
3.3.1: Robot Toys
3.3.2: Educational Robots
3.3.3: Robotic Companion Pets
3.4: Global Entertainment Robot Market by End Use Industry
3.4.1: Media
3.4.2: Education
3.4.3: Retail
3.4.4: Others  

4. Market Trends and Forecast Analysis by Region from 2017 to 2028
4.1: Global Entertainment Robot Market by Region
4.2: North American Entertainment Robot Market
4.2.1: North American Entertainment Robot Market by Product: Robot Toys, Educational Robots, and Robotic Companion Pets
4.2.2: North American Entertainment Robot Market by End Use Industry: Media, Education, Retail, and Others
4.3: European Entertainment Robot Market
4.3.1: European Entertainment Robot Market by Product: Robot Toys, Educational Robots, and Robotic Companion Pets
4.3.2: European Entertainment Robot Market by End Use Industry: Media, Education, Retail, and Others
4.4: APAC Entertainment Robot Market 
4.4.1: APAC Entertainment Robot Market by Product: Robot Toys, Educational Robots, and Robotic Companion Pets
4.4.2: APAC Entertainment Robot Market by End Use Industry: Media, Education, Retail, and Others
4.5: ROW Entertainment Robot Market 
4.5.1: ROW Entertainment Robot Market by Product: Robot Toys, Educational Robots, and Robotic Companion Pets
4.5.2: ROW Entertainment Robot Market by End Use Industry: Media, Education, Retail, and Others

5. Competitor Analysis
5.1: Product Portfolio Analysis
5.2: Operational Integration
5.3: Porter’s Five Forces Analysis

6. Growth Opportunities and Strategic Analysis
6.1: Growth Opportunity Analysis
6.1.1: Growth Opportunities for the Global Entertainment Robot Market by Product
6.1.2: Growth Opportunities for the Global Entertainment Robot Market by End Use Industry
6.1.3: Growth Opportunities for the Global Entertainment Robot Market by Region
6.2: Emerging Trends in the Global Entertainment Robot Market 
6.3: Strategic Analysis
6.3.1: New Product Development
6.3.2: Capacity Expansion of the Global Entertainment Robot Market
6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Entertainment Robot Market 
6.3.4: Certification and Licensing

7. Company Profiles of Leading Players
7.1: Hasbro
7.2: Mattel
7.3: Lego
7.4: WowWee
7.5: Sphero
7.6: Bluefrog Robotics
7.7: Aldebaran
 
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Full Report: Entertainment Robot Market: Trends, Opportunities and Competitive Analysis [2023-2028] Full Report $ 4,850
150-page report
Lucintel has been in the business of market research and management consulting since 2000 and has published over 1000 market intelligence reports in various markets / applications and served over 1,000 clients worldwide. This study is a culmination of four months of full-time effort performed by Lucintel's analyst team. The analysts used the following sources for the creation and completion of this valuable report:
  • In-depth interviews of the major players in this market
  • Detailed secondary research from competitors’ financial statements and published data 
  • Extensive searches of published works, market, and database information pertaining to industry news, company press releases, and customer intentions
  • A compilation of the experiences, judgments, and insights of Lucintel’s professionals, who have analyzed and tracked this market over the years.
Extensive research and interviews are conducted across the supply chain of this market to estimate market share, market size, trends, drivers, challenges, and forecasts. Below is a brief summary of the primary interviews that were conducted by job function for this report.
 
Thus, Lucintel compiles vast amounts of data from numerous sources, validates the integrity of that data, and performs a comprehensive analysis. Lucintel then organizes the data, its findings, and insights into a concise report designed to support the strategic decision-making process. The figure below is a graphical representation of Lucintel’s research process. 
 

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