Table of Contents
1. Executive Summary
2. Market Trends and Forecast Analysis from 2013 to 2024
2.1: Introduction, Background, and Classification
2.2: Supply Chain
2.3: Industry Drivers and Challenges
3. Market Trends and Forecast Analysis from 2013 to 2024
3.1: Macroeconomic Trends and Forecast
3.2: Global Augmented Reality and Virtual Reality Market: Trends and Forecast
3.3: Global Augmented Reality and Virtual Reality Market by Technology
3.3.1: Augmented Reality Market by Technology
3.3.1.1: Marker-Based Augmented Reality
3.3.1.1.1: Passive Marker
3.3.1.1.2: Active Marker
3.3.1.2: Markerless Augmented Reality
3.3.1.2.1: Model-Based Tracking
3.3.1.2.2: Image-Based Processing
3.3.2: Virtual Reality Market by Technology
3.3.2.1: Nonimmersive
3.3.2.2: Semi- and Fully Immersive
3.4: Global Augmented Reality and Virtual Reality Market by Device Type
3.4.1: Augmented Reality Market by Device Type
3.4.1.1: Head-Mounted Display (HMD)
3.4.1.2: Head-Up Display (HUD)
3.4.1.3: Handheld Device
3.4.2: Virtual Reality Market by Device Type
3.4.2.1: Head-Mounted Display (HMD)
3.4.2.2: Gesture-Tracking Device
3.4.2.3: Projector and Display Wall
3.5: Global Augmented Reality and Virtual Reality Market by End Use Industry
3.5.1: Augmented Reality Market, by End Use Industry
3.5.1.1: Consumer
3.5.1.1.1: Gaming
3.5.1.1.2: Sports and Entertainment
3.5.1.2: Commercial
3.5.1.3: Tourism and Sightseeing
3.5.1.4: E- Learning
3.5.1.5: Enterprise
3.5.1.6: Healthcare
3.5.1.7: Surgery
3.5.1.8: Aerospace and Defense
3.5.1.9: Energy
3.5.1.10: Automotive
3.5.1.11: Others
3.5.2: Virtual Reality Market by End Use Industry
3.5.2.1: Consumer
3.5.2.2: Commercial
3.5.2.3: Enterprise
3.5.2.4: Healthcare
4. Market Trends and Forecast Analysis by Region
4.1: Global Augmented Reality and Virtual Reality Market by Region
4.2: North American Augmented Reality and Virtual Reality Market
4.2.1: Market by End Use Industry: Consumer, Commercial, Enterprise, Healthcare, Aerospace & Defense, and Automotive Industries Tracking and Forecasting, and Inventory Management
4.2.2: Market by Device Type: Head-Mounted Display (HMD), Head-Up Display (HUD), Handheld Device, and Others
4.2.3: United States Augmented Reality and Virtual Reality Market
4.2.4: Canadian Augmented Reality and Virtual Reality Market
4.2.5: Mexican Augmented Reality and Virtual Reality Market
4.3: European Augmented Reality and Virtual Reality Market
4.3.1: Market by End Use Industry: Consumer, Commercial, Enterprise, Healthcare, Aerospace & Defense, and Automotive Industries Tracking and Forecasting, and Inventory Management
4.3.2: Market by Device Type: Head-Mounted Display (HMD), Head-Up Display (HUD), Handheld Device, and Others
4.3.3: German Augmented Reality and Virtual Reality Market
4.3.4: Italian Augmented Reality and Virtual Reality Market
4.3.5: The UK Augmented Reality and Virtual Reality Market
4.4: APAC Augmented Reality and Virtual Reality Market
4.4.1: Market by End Use Industry: Consumer, Commercial, Enterprise, Healthcare, Aerospace & Defense, and Automotive Industries Tracking and Forecasting, and Inventory Management
4.4.2: Market by Device Type: Head-Mounted Display (HMD), Head-Up Display (HUD), Handheld Device, and Others
4.4.3: Chinese Augmented Reality and Virtual Reality vMarket
4.4.4: Indian Augmented Reality and Virtual Reality Market
4.4.5: Japanese Augmented Reality and Virtual Reality Market
4.5: ROW Augmented Reality and Virtual Reality Market
4.5.1: Market by End Use Industry: Consumer, Commercial, Enterprise, Healthcare, Aerospace & Defense, and Automotive Industries Tracking and Forecasting, and Inventory Management
4.5.2: Market by Device Type: Head-Mounted Display (HMD), Head-Up Display (HUD), Handheld Device, and Others
5. Competitor Analysis
5.1: Product Portfolio Analysis
5.2: Market Share Analysis
5.3: Operational Integration
5.4: Geographical Reach
5.5: Porter’s Five Forces Analysis
6. Growth Opportunities and Strategic Analysis
6.1: Growth Opportunity Analysis
6.1.1: Growth Opportunities for Global Augmented Reality and Virtual Reality Market by Technology
6.1.2: Growth Opportunities for Global Augmented Reality and Virtual Reality Market by Device Type
6.1.3: Growth Opportunities for Global Augmented Reality and Virtual Reality Market by End Use Industry
6.1.4: Growth Opportunities for Global Augmented Reality and Virtual Reality Market by Region
6.2: Emerging Trends in Global Augmented Reality and Virtual Reality Market
6.3: Strategic Analysis
6.3.1: New Product Development
6.3.2: Capacity Expansion of Global Augmented Reality and Virtual Reality Market
6.3.3: Mergers, Acquisitions and Joint Ventures in the Global Market
6.3.4: Certification and Licensing
7. Company Profiles of Leading Players
7.1: Google
7.2: Microsoft
7.3: Oculus VR (Facebook)
7.4: Sony
7.5: Samsung Electronics
7.6: HTC
7.7: PTC
7.8: Wikitude GmbH
7.9: Magic Leap
7.10: Osterhout Design Group