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The future of the AR/VR chip market looks promising with opportunities in the gaming, entertainment & media, aerospace & defense, healthcare, and other industries. The global AR/VR chip market is expected to grow with a CAGR of 22% to 24% from 2021 to 2026. The major drivers for this market are growth in demand for AR/VR chips in the gaming sector, cost-efficient benefits of augmented and virtual reality based solutions, and adoption of AR/VR in various applications.
A more than 150 page report is developed to help in your business decisions. Sample figures with some insights are shown below. To learn the scope of, benefits, companies researched and other details of AR/VR chip market report download the report brochure.
The study includes trends and forecasts for the global AR/VR chip market by device type, end use industry, and region as follows:
By Device Type [$M shipment analysis for 2015 – 2026]:
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Head Mounted Displays
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Gesture Tracking Devices
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Projector & Display Wall
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Head Up Display
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Handheld Devices
By End Use Industry [$M shipment analysis for 2015 – 2026]:
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Gaming
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Entertainment & Media
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Aerospace & Defense
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Healthcare
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Others
By Region [$M shipment analysis for 2015 – 2026]:
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North America
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United States
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Canada
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Mexico
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Europe
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Germany
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United Kingdom
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France
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Italy
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Asia Pacific
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China
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Japan
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India
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South Korea
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The Rest of the World
AR/VR chips for handheld devices will remain the largest segment. Handheld devices include electronic devices and computing devices that could easily be held in one’s palms, with surge in users of AR/VR technology in gaming and computing. These factors are expected to boost the market growth.
Gaming will remain the largest end use industry during the forecast period due to shift in user’s interest towards AR/VR games and increasing number of game users.
Asia Pacific will remain the largest region during the forecast period due to growing use of mobile devices, such as smartphones, significant increase in number of game users, and increasing awareness of the technology change.
Some of the AR/VR chip companies profiled in this report include Qualcomm Technologies Inc., NVIDIA Corporation, Imagination Technologies Limited, MEDIATEK Inc., Intel Corporation, Spectra 7, Advanced Microdevices Inc, International Business Machine Corporation, Samsung Electronics Co. Ltd, and Huawei Technologies Co. ltd.
Features of AR/VR Chip Market
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Market Size Estimates: AR/VR Chip market size estimation in terms of value ($M)
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Trend and Forecast Analysis: Market trends (2015-2020) and forecast (2021-2026) by various segments and regions.
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Segmentation Analysis: Market size by device type and end use industry
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Regional Analysis: AR/VR Chip market breakdown by North America, Europe, Asia Pacific, and the Rest of the World.
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Growth Opportunities: Analysis on growth opportunities in different end use industries, device type, and regions for AR/VR chip market.
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Strategic Analysis: This includes M&A, new product development, and competitive landscape for the AR/VR chip market.
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Analysis of competitive intensity of the industry based on Porter’s Five Forces model.
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This report answers following 11 key questions |
Q.1 What are some of the most promising potential, high-growth opportunities for the global AR/VR chip market by device type (head mounted displays, gesture tracking devices, projector & display wall, head up displays, and handheld devices), end use industry (gaming, entertainment & media, aerospace & defense, healthcare, and others), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
Q.2 Which segments will grow at a faster pace and why?
Q.3 Which regions will grow at a faster pace and why?
Q.4 What are the key factors affecting market dynamics? What are the drivers and challenges of the AR/VR chip market?
Q.5 What are the business risks and threats to the AR/VR chip market?
Q.6 What are the emerging trends in the AR/VR chip market and the reasons behind them?
Q.7 What are some changing demands of customers in the AR/VR chip market?
Q.8 What are the new developments in the AR/VR chip market? Which companies are leading these developments?
Q.9 Who are the major players in the AR/VR chip market? What strategic initiatives are being implemented by key players for business growth?
Q.10 What are some of the competitive products and processes in the AR/VR chip market, and how big of a threat do they pose for loss of market share via material or product substitution?
Q.11 What M&A activities did take place in the last five years in the AR/VR chip market? |