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The future of the virtual reality headset market in South Korea looks promising with opportunities in the gaming & entertainment, real estate, healthcare, retail, and military market. The major drivers for this market are increasing penetration of virtual reality content in gaming, sports, and entertainment and growing demand for VR headset in health care and retail sectors.
Emerging trends, which have a direct impact on the dynamics of the virtual reality headset industry, include the introduction of attractive, sleek, and convenient VR headsets and the development of artificial intelligence incorporated VR headsets.
A total of 25 figures / charts and 12 tables are provided in this 60-page report to help in your business decisions. Sample figures with some insights are shown below. To learn the scope of, benefits, companies researched and other details of virtual reality headset market in South Korea report download the report brochure.
Virtual Reality Headset Market in South Korea by Segment:
2014-2025 (US $M) (Randomized Data)
Trends and Forecasts for Virtual Reality Headset Market
in South Korea: 2014-2025 (US $M) (Randomized Data)
This study includes the market size and forecast for the virtual reality headset market in South Korea by application and headset type as follows:
Virtual Reality Headset Market by Application [$M shipment analysis for 2014 – 2025]
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Gaming & Entertainment
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Real Estate
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Healthcare
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Retail
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Military
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Education
Virtual Reality Headset Market by Headset Type [$M shipment analysis for 2014 – 2025]:
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Smartphone-enabled
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Standalone
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PC-connected
On the basis of its comprehensive research, Lucintel forecasts that the smartphone enabled virtual reality headset will remain the largest segment and it is also expected to witness the highest growth due to increasing demand for smartphones gaming.
Within the virtual reality headset market, gaming & entertainment will remain the largest application due to growth of the gaming industry and increasing development of VR specific games by various gaming enterprises.
Some of the features of “Opportunities for the Virtual Reality Headset Market in South Korea 2014-2025: Trends, Forecast and Competitive Analysis” include:
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Market size estimates: Virtual reality headset market size estimation in terms of value ($M) shipment.
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Trend and forecast analysis: Market trend (2014-2019) and forecast (2020-2025) by application and headset type.
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Segmentation analysis: Virtual reality headset market size by headset type (standalone, smartphone enabled and PC-connected) and application (military, education, entertainment and media, retail, real estate and healthcare) in terms of value.
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Growth opportunities: Analysis on growth opportunities in different application and headset type in the virtual reality headset market.
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Analysis of competitive intensity of the industry based on Porter’s Five Forces model.
This report answers following 7 key questions:
Q.1. What are some of the most promising, high growth opportunities for the virtual reality headset market in South Korea by headset type (standalone, smartphone enabled and PC-connected) and application (military, education, entertainment and media, retail, real estate and healthcare)?
Q.2. Which segments will grow at a faster pace and why?
Q.3. What are the key factors affecting market (virtual reality headset market, VR headset market, AR and VR headset market share, virtual reality (VR) headsets market) dynamics? What are the key challenges and business risks in this virtual reality headset market?
Q.4. What are the business risks and competitive threats in this virtual reality headset (virtual reality headset market, VR headset market, AR and VR headset market share, virtual reality (VR) headsets market) market?
Q.5. What are the emerging trends in this virtual reality headset (virtual reality headset market, VR headset market, AR and VR headset market share, virtual reality (VR) headsets market) market and the reasons behind them?
Q.6. What are some of the changing demands of customers in the virtual reality headset (virtual reality headset market, VR headset market, AR and VR headset market share, virtual reality (VR) headsets market) market?
Q.7. What are the new developments in the virtual reality headset (virtual reality headset market, VR headset market, AR and VR headset market share, virtual reality (VR) headsets market) market? Which companies are leading these developments?