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The future of the video game market in Germany looks promising with opportunities in the smartphones, tablets, PCs, and consoles market. Mobile and online distribution of games is driving the growth of video game industries.
Emerging trends, which have a direct impact on the dynamics of the video game industry, include development of augmented reality (AR) and virtual reality (VR) based head mounted displays (HMD) and heads-up display (HUD) products and development of games for academic and skill development.
A total of 25 figures / charts and 12 tables are provided in this 60-page report to help in your business decisions. Sample figures with some insights are shown below. To learn the scope of, benefits, companies researched and other details of video game market in Germany report download the report brochure.
Video Game Market in Germany by Segment:
2014-2025 (US $M) (Randomized Data)
Trends and Forecasts for Video Game Market in
Germany: 2014-2025 (US $M) (Randomized Data)
The study includes the market size and forecast for the video game market in Germany by device type, genre type, platform type, gamer type, and age group as follows:
Video Game Market by Device Type [$B shipment analysis from 2014 to 2025]:
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Smartphones
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Tablet
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PCs
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Consoles
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Others (Gameboys and Handheld Devices)
Video Game Market by Genre [$B shipment analysis from 2014 to 2025]:
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Shooting
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Action
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Sports
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Role Playing
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Adventure
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Racing
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Strategy
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Others (Casual Games, Party Games, Simulation Games)
Video Game Market by Platform Type [$B shipment analysis from 2014 to 2025]:
Video Game Market by Gamer Type [$B shipment analysis from 2014 to 2025]:
Video Game Market by Age Group [$B shipment analysis from 2014 to 2025]:
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Age group 10-20
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Age group 21-35
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Age group 36-50
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Age group 51-65
The shooting game will remain the largest segment due to increasing interest towards action packed video games across all age groups. Constant improvement in graphics quality which provides real life like mission is driving the market for shooting games.
Within the video game market, smartphone based games will remain the largest segment and it is also expected to witness the highest growth over the forecast period due to new launches of smartphone based games, such as PUBG, Battlelands Royale, and War Robots and due to the high usage of these games in emerging nations.
Some of the features of “Opportunities for the Video Game Market in Germany 2014-2025: Trends, Forecast and Competitive Analysis” include:
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Market size estimates: Video game market size estimation in terms of value ($B) shipment.
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Trend and forecast analysis: Market trend (2014-2019) and forecast (2020-2025) by device type, genre type, platform type, gamer type, and age group.
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Segmentation analysis: Video game market size by device type (smartphones, tablets, PCs, consoles, and others), genre (shooter, action, sports, role-playing, adventure, racing, strategy, and others), platform type (online and offline), gamer type (extreme and casual), and age group (age 10-20, age 21-35, age 36-50, age 51-65) in terms of value.
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Growth opportunities: Analysis on growth opportunities in different device type, genre type, platform type, gamer type, and age group in the video game market.
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Analysis of competitive intensity of the industry based on Porter’s Five Forces model.
This report answers following 7 key questions:
Q.1 What are some of the most promising, high-growth opportunities for the video game market in Germany by device type (smartphones, tablets, PCs, consoles, and others), genre (shooter, action, sports, role-playing, adventure, racing, strategy, and others), platform type (online and offline), and gamer type (extreme and casual), and age group (age 10-20, age 21-35, age 36-50, age 51-65)?
Q.2 Which segments will grow at a faster pace and why?
Q.3 What are the key factors affecting video game (video game market, video game industry, video games market, gaming market, video gaming market size) market dynamics? What are the drivers and challenges of the video game market?
Q.4 What are the business risks and threats to the video game (video game market, video game industry, video games market, gaming market, video gaming market size) market?
Q.5 What are the emerging trends in this video game (video game market, video game industry, video games market, gaming market, video gaming market size) market and reasons behind them?
Q.6 What are the changing demands of customers in the video game (video game market, video game industry, video games market, gaming market, video gaming market size) market?
Q.7 What are the new developments in the video game (video game market, video game industry, video games market, gaming market, video gaming market size) market? Which companies are leading these developments?