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According to a market report by Lucintel, the future of the sports video game market looks promising with opportunities in the online and offline markets. The global sports video game market is expected to reach an estimated $19.5 billion by 2028 with a CAGR of 7.8% from 2023 to 2028. The major drivers for this market are increasing interest in video games, which recreates the physical sports experience along with growing number of sports game tournament and rising customer spending on video content.



In this market, smartphone, tablet, PC, and console are the major segments of sports video game market by device type. Lucintel forecasts that console is expected to witness highest growth over the forecast period due to the extensive use of console gaming devices for playing sports themed video games owing to its high-end displays and sound systems.

Within this market, online is expected to witness highest growth over the forecast period due to the increasing trend of cloud gaming and huge demand for online based sports video game among various players.



APAC will remain the largest region due to the presence of enhanced broadband internet connectivity and rising popularity of online video games among individuals in the region.

Sony, Tencent, Microsoft, Netease, and Activation Blizzard are the major suppliers in the global sports video game market.  



Lucintel, a leading global strategic consulting and market research firm, has analyzed growth opportunities in the global sports video game market by device type, platform type, age group, and region. Lucintel has compiled a comprehensive research report titled “Growth Opportunities in the Global Sports Video Game Market 2023-2028: Trends, Forecast, and Opportunity Analysis.” The Lucintel report serves as a catalyst for growth strategy, as it provides comprehensive data and analysis on trends, key drivers, and directions. The study includes a forecast for the global sports video game market by device type, platform type, age group, and region, as follows:


Sports Video Game Market by Device Type [Value ($B) Shipment Analysis from 2017 to 2028]:




  • Smartphones


  • Tablets


  • PC


  • Consoles


  • Others



Sports Video Game Market by Platform Type [Value ($B) Shipment Analysis from 2017 to 2028]:




  • Online


  • Offline



Sports Video Game Market by Age Group [Value ($B) Shipment Analysis from 2017 to 2028]:




  • Age 10-20


  • Age 21-35


  • Age 36-50


  • Age 51-60



Sports Video Game Market by Region [Value ($B) Shipment Analysis from 2017 to 2028]:




  • North America


  • Europe


  • Asia Pacific


  • The Rest of the World



This more than 150-page research report will enable you to make confident business decisions in this globally competitive marketplace. For a detailed table of contents, contact Lucintel at +1-972-636-5056 or email us at helpdesk@lucintel.com.

 


About Lucintel



Lucintel, the premier global Management Consulting and market research firm, creates winning strategies for growth. Lucintel offers market assessments, competitive analysis, opportunity analysis, Growth Consulting, M&A, and Due diligence services to executives and key decision-makers in a variety of industries. For further information, visit www.lucintel.com.

 


This report answers the following 11 key questions:



Q.1. What are some of the most promising, high-growth opportunities for the sports video game market by device type (smartphone, tablet, PC, console, and others), platform type (online and offline), age group (age 10-20, age 21-35, age 36-50, and age 51-65), and region (North America, Europe, Asia Pacific, and the Rest of the World)?

Q.2. Which segments will grow at a faster pace and why?

Q.3. Which region will grow at a faster pace and why?

Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?

Q.5. What are the business risks and competitive threats in this market?

Q.6. What are the emerging trends in this market and the reasons behind them?

Q.7. What are some of the changing demands of customers in the market?

Q.8. What are the new developments in the market? Which companies are leading these developments?

Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?

Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?

Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?