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According to a market report by Lucintel, the future of the shooting video game market looks promising with opportunities in the juvenile (7-17), youth (18-40), middle aged (41-65), and elderly (>66) populations. The global shooting video game market is expected to reach an estimated $53.1 billion by 2028 with a CAGR of 12.5% from 2023 to 2028. The major drivers for this market are increasing demand for actionable video games among the players, growing penetration of internet, and rising preference for mobile platform based games.



In this market, online and offline are the two types of shooting video games played among various age groups. Lucintel forecast that online will remain the larger segment over the forecast period due to the rising popularity of online games owing to the accessibility of many gaming levels and enabling access to both professionals and amateur players. 



Within this market, youth (18-40) is expected to remain the largest segment due to the extensive interest among youth player for shooting video games because of the broad variety of strategies, including easy access, all play types, improved sound and graphics, and a stronger reward system. 



North America will remain the largest region due to the growing preference of shooting video games as a means of relaxation in the region

Rockstar Games, Gameloft, Valve, Krafton, and Ubisoft are the major suppliers in the global shooting video game market.



Lucintel, a leading global strategic consulting and market research firm, has analyzed growth opportunities in the global shooting video game market by product type, application, and region. Lucintel has compiled a comprehensive research report titled “Growth Opportunities in the Global Shooting Video Game Market 2023-2028: Trends, Forecast, and Opportunity Analysis.” The Lucintel report serves as a catalyst for growth strategy, as it provides comprehensive data and analysis on trends, key drivers, and directions. The study includes a forecast for the global shooting video game market by product type, application, and region, as follows:

 


Shooting Video Game Market by Product Type [Value ($B) Shipment Analysis from 2017 to 2028]:




  • Online


  • Offline



Shooting Video Game Market by Application [Value ($B) Shipment Analysis from 2017 to 2028]:




  • Juvenile (7-17)


  • Youth (18-40)


  • Middle Aged (41-65)


  • Elderly (>66)



Shooting Video Game Market by Region [Value ($B) Shipment Analysis from 2017 to 2028]:




  • North America


  • Europe


  • Asia Pacific


  • The Rest of the World



This more than 150-page research report will enable you to make confident business decisions in this globally competitive marketplace. For a detailed table of contents, contact Lucintel at +1-972-636-5056 or email us at helpdesk@lucintel.com.

 


About Lucintel



Lucintel, the premier global Management Consulting and market research firm, creates winning strategies for growth. Lucintel offers market assessments, competitive analysis, opportunity analysis, Growth Consulting, M&A, and Due diligence services to executives and key decision-makers in a variety of industries. For further information, visit www.lucintel.com.

 


This report answers the following 11 key questions:



Q.1. What are some of the most promising, high-growth opportunities for the shooting video game market by product type (online and offline), application (juvenile (7-17), youth (18-40), middle aged (41-65), and elderly (>66)), and region (North America, Europe, Asia Pacific, and the Rest of the World)?

Q.2. Which segments will grow at a faster pace and why?

Q.3. Which region will grow at a faster pace and why?

Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?

Q.5. What are the business risks and competitive threats in this market?

Q.6. What are the emerging trends in this market and the reasons behind them?

Q.7. What are some of the changing demands of customers in the market?

Q.8. What are the new developments in the market? Which companies are leading these developments?

Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?

Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?

Q.11. What M&A activity has occurred in the last five years and what has its impact been on the industry?