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According to a new market report published by Lucintel, the future of the global video game market looks promising with opportunities in the smartphone, tablet, PC, and console market. The global video game market is expected to reach an estimated $215.1 billion by 2027 with a CAGR of 7% from 2021 to 2027. The major drivers for this market are increasing growth of smartphones and easy availability of games on the internet.


Browse 96 market data tables and 111 figures spread through 202 pages and in-depth TOC on “Global Video Game Market"


To download report brochure, please go to https://www.lucintel.com/video-game-industry.aspx and click "report brochure" tab from the menu.

In this market, shooter, action, sports, role-playing, adventure, racing, strategy, and others are major genre for videogame market. The shooter game is expected to remain the largest segment due to increasing interest towards action packed video games across all age groups. The constantly developing graphics quality that delivers real life like mission along with a platform to have an ultimate gaming experience, is driving the market for shooter games.

Within the video game market, smartphone will remain the largest and highest growing segment due to increasing smartphone user in emerging nations.

Asia Pacific will remain the largest region and it is also expected to witness the highest growth over the forecast period due to significant improvement of broadband Internet in this region. Growing internet has enabled a steady rise of the online video game market, as it allow gamers to experience this well liked category of games with a high-speed internet connection.  

Emerging trends, which have a direct impact on the dynamics of the industry, include development of augmented reality (AR) and virtual reality (VR) products such as head mounted displays (HMD) and head-up displays (HUD) and development of game based learning for academics and skill development. Sony, Tencent, Microsoft, Netease, Activation Blizzard, Goggle, Electronic Arts, Nintendo, and Bandai Namco are among the major publishers of video game market.

Lucintel, a leading global strategic consulting and market research firm, has analyzed growth opportunities in the global video game market by device type, genre type, platform type, gamer type, age group, and region and has come up with a comprehensive research report titled “Growth Opportunities in the Global Video game Market 2022-2027: Trends, Forecast, and Opportunity Analysis.” The Lucintel report serves as a catalyst for growth strategy as it provides a comprehensive data and analysis on trends, key drivers, and directions. The study includes a forecast for the global video game market by device type, genre type, platform type, gamer type, age group, and region as follows:


By Device Type [$B shipment analysis from 2016 to 2027]:


•Smartphone


•Tablet


•PC


•Console


•Others (Gameboy, Handheld Device, Parlor Games)


By Genre [$B shipment analysis from 2016 to 2027]:


•Shooter


•Action


•Sports


•Role-Playing 


•Adventure 


•Racing


•Strategy


•Others (Casual Games, Party Games, Simulation Games)


By Platform Type [$B shipment analysis from 2016 to 2027]:


•Online


•Offline


By Gamer Type [$B shipment analysis from 2016 to 2027]:


•Extreme 


•Casual


By Age Group [$B shipment analysis from 2016 to 2027]:


•Age 10-20


•Age 21-35


•Age 36-50


•Age 51-60


By Region [$B shipment analysis for 2016 – 2027]:


•North America


–United States


–Canada 


–Mexico


•Europe


–Germany


–Russia


–United Kingdom


–France


•Asia Pacific


–Japan


–China


–South Korea


•The Rest of the World

This 202-page research report will enable you to make confident business decisions in this globally competitive marketplace. For a detailed table of contents, contact Lucintel at +1-972-636-5056 or click on this link https://www.lucintel.com/video-game-industry.aspx or write us at helpdesk@lucintel.com.

 

About Lucintel

Lucintel, the premier global Management Consulting and market research firm, creates winning strategies for growth. It offers market assessments, competitive analysis, opportunity analysis, Growth Consulting, M&A, and Due diligence services to executives and key decision-makers in a variety of industries. For further information, visit www.lucintel.com.

This report answers following 11 key questions:

Q.1 What are some of the most promising, high-growth opportunities for the global video game market by device type (smartphone, tablet, PC, console, and others), by genre (shooter, action, sports, role-playing, adventure, racing, strategy, and others), by platform type (online and offline), by gamer type(extreme and casual), by age group(age 10-20, age 21-35, age 36-50, age 51-65) and by region (North America, Europe, Asia Pacific, and the Rest of the World)?

Q.2 Which segments will grow at a faster pace and why?

Q.3 Which regions will grow at a faster pace and why?

Q.4 What are the key factors affecting market dynamics? What are the drivers and challenges of the market?

Q.5 What are the business risks and threats to the market?

Q.6 What are the emerging trends in this market and reasons behind them?

Q.7 What are the changing demands of customers in the market?

Q.8 What are the new developments in the market? Which companies are leading these developments?

Q.9 Who are the major players in this market? What strategic initiatives are being implemented by key players for business growth?

Q.10 What are some of the competitive products and processes in this area and how big of a threat do they pose for loss of market share via product substitution?

Q.11 What M&A activity has occurred in the last 5 years?