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According to a new market report published by Lucintel, the future of the AR/VR chip market looks promising with opportunities in the gaming, entertainment & media, aerospace & defense, healthcare, and other industries. The global AR/VR chip market is expected to grow with a CAGR of 23% from 2021 to 2026. The major drivers for this market are growth in demand for AR/VR chips in the gaming sector, cost-efficient benefits of augmented and virtual reality based solutions, and adoption of AR/VR in various applications.

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In this market, AR/VR chips are used in head mounted displays, gesture tracking devices, projector & display walls, head up displays, and handheld devices. AR/VR chips for handheld devices will remain the largest segment. Handheld devices include electronic devices and computing devices that could easily be held in one’s palms, with surge in users of AR/VR technology in gaming and computing. These factors are expected to boost the market growth.    

Within the AR/VR chip market, gaming will remain the largest end use industry during the forecast period due to shift in user’s interest towards AR/VR games and increasing number of game users.

Asia Pacific will remain the largest region during the forecast period due to growing use of mobile devices, such as smartphones, significant increase in number of game users, and increasing awareness of the technology change.  

Qualcomm Technologies Inc., NVIDIA Corporation, Imagination Technologies Limited, MEDIATEK Inc., Intel Corporation, Spectra 7, Advanced Microdevices Inc, International Business Machine Corporation, Samsung Electronics Co. Ltd, and Huawei Technologies Co. Ltd. are among the major AR/VR chip manufacturers.

Lucintel, a leading global strategic consulting and market research firm, has analyzed growth opportunities in the global AR/VR chip market by device type, end use industry, and region. Lucintel has prepared a comprehensive research report titled “Growth Opportunities in the Global AR/VR Chip Market 2021-2026: Trends, Forecast, and Opportunity Analysis.” This Lucintel report serves as a catalyst for growth strategy, as it provides comprehensive data and analysis on trends, key drivers, and directions. The study includes trends and forecast for the global AR/VR chip market by device type, end use industry, and region as follows:

By Device Type [$M shipment analysis for 2015 – 2026]:



  • Head Mounted Displays


  • Gesture Tracking Devices


  • Projector & Display Wall


  • Head Up Display


  • Handheld Devices


By End Use Industry [$M shipment analysis for 2015 – 2026]:



  • Gaming


  • Entertainment & Media


  • Aerospace & Defense


  • Healthcare 


  • Others


By Region [$M shipment analysis for 2015 – 2026]:



  • North America


    • United States


    • Canada


    • Mexico




  • Europe


    • Germany


    • United Kingdom


    • France


    • Italy




  • Asia Pacific


    • China


    • Japan


    • India


    • South Korea




  • The Rest of the World


 

This more than 150 page research report will enable you to make confident business decisions in this globally competitive marketplace. For a detailed table of contents, contact Lucintel at +1-972-636-5056 or visit us at helpdesk@lucintel.com.

About Lucintel

Lucintel, the premier global Management Consulting and market research firm, creates winning strategies for growth. We offer market assessments, competitive analysis, opportunity analysis, Growth Consulting, M&A, and Due diligence services to executives and key decision makers in a variety of industries. For further information, visit www.lucintel.com.